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Items in Tyranny have one of five Quality ratings: Common, Fine, Superior, Exquisite, and Masterwork. As an item's quality rating improves, so do its effects. Weapons deal more damage, Armor becomes more protective, etc. Item quality can be improved with the Forge upgrade.

General[ | ]

  • Items of Common, Fine, and Superior Quality can be found on the bodies of enemies or in stores throughout Tyranny. Some locked chests will contain the occasional Exquisite item.
  • The only way to obtain a Masterwork item is to improve it yourself (or be really high level).

Weapon quality[ | ]

  • Damage increases by roughly 30% (minimum) and 25% (maximum) per quality level.
  • Weapons with Accuracy or Armor Penetration bonuses receive an additional +2 Accuracy and +1 Armor Penetration per quality level.

Shield quality[ | ]

  • Parry and Dodge bonuses increase by +1 per quality level.
  • Endurance bonuses increase every other quality level by +1 (except for iron shields).
  • Recovery penalties are reduced by -0.1s at Superior and Masterwork quality.

Armor quality[ | ]

Bonuses

  • Headgear receive +1 (Cloth), +2 (light leather), or +3 (heavy leather) Accuracy per quality upgrade.
  • All gloves receive +2 to Unarmed damage per quality upgrade.
  • Leather gloves receive +1 Precision per quality upgrade, cloth gloves starting with upgrade to Superior quality.
  • All cloth and leather body armor receive +1% Deflection per quality level.
  • Cloth and leather gloves, boots and headgear receive +1% Deflection at Superior and Masterwork quality.
  • All non-cloth body armor receives +1 Armor per quality level.
  • All bronze and iron helmets receive +0.5 Armor per quality level.
  • Items with increased protection against particular types of damage (e.g. bronze armor vs. corroding damage) receive a +25 bonus to that protection.
  • Boots receive +1 (cloth), +2 (light leather), or +3 (heavy leather) to disengagement protection per quality level.

Recovery

  • Body armor recovery penalties are reduced only when reaching Exquisite quality. By -0.3s for leather and bronze armor, -0.4 for one made from iron.
    • Barik is an exception, as his body armor receives that bonus at the same rate as other pieces of his armor.
  • Gloves, boots and headgear made from bronze and iron receive a -0.1s reduction at Superior and Masterwork quality.
  • Gloves, boots and headgear made from leather receive a -0.1s reduction only when reaching Exquisite quality.
    • starting Fatebinder's cloth equipment is an exception. It has +0.1 recovery penalty and looses it with upgrade to Fine quality.
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