Companions are recruitable followers of the Young Fatebinder, who provide their expertise, skills, and feedback on the decisions you take in the game. A maximum of three companions can remain in your party at any given time; the others have to wait at the Spires.
Notes[edit | edit source]
- In New Game+, companions' initial character levels are determined by the Fatebinder's (at the point of recruitment). Therefore, it is a good idea for the Fatebinder to do the heavy lifting during combat.
- Companions die permanently if they have 10 Wounds.
- Companions have Loyalty/Fear scores, which can unlock new abilities when the score reaches 3.
- Companions may not like each other, or even the Fatebinder.
List of Companions[edit | edit source]
Verse[edit | edit source]
- Focus: DPS/Sniper
Verse represents the bravado of the Scarlet Chorus. She’s constantly proving herself, challenging others, prodding for weaknesses, and delighting in the social power play within Kyros’ more volatile army. Her free spirit and playful sarcasm make her a fitting counterpoint to Barik and his iron walls of emotional repression.
Verse is a Scarlet Fury – one of the elite fighters in the Chorus, possessing training in all manner of exotic weapons and fighting styles. Combat for Furies is an art form, a coordinated dance ruled by passion over reason or tactics.
Like all members of the Chorus, Verse started out as a civilian in the southern continent of the Tiers – an ordinary girl on an ordinary farm. When the armies of Kyros arrived and started conscripting from the local populace, Verse recognized her calling. She was one of the few mad enough to volunteer and begin her new life in the howling mob, where she made a point of rising in the ranks with bloodthirsty ambition.
Barik[edit | edit source]
- Focus: Tank and brawler
Barik is the quintessential Disfavored soldier. He embodies all of the rigid and uncompromising values that Graven Ashe’s iron legion holds dear. He’s polite, respectful of authority, and doggedly intolerant of anyone born outside of the Overlord’s long shadow.
During the war against the Tiers, Barik did not retreat with the rest of the Disfavored when word came that the Overlord Kyros was about to proclaim an Edict upon the realm of Stalwart. As Kyros’ Edict of Storms swept across the land, Barik was caught in the magical winds – winds that bore the weapons and armor of Barik’s phalanx and the enemies they fought. . To this day, Barik wears his armor of fused iron and bronze – durable protection, yet an unyielding mark of his failure. No one has been able to free him from the armor he was sealed into by Kyros’ Edict.
- Focus: Debuff mage and healer
Lantry is a Sage of the School of Ink and Quill. He’s a man of letters and numbers, a student of magic and nature, and an archivist obsessed with the accurate accounting of important people and events. His life’s work has been contributing to the Chronicle, the running archive-of-all-things built over the ages through the long work of hundreds of Sages.
Lantry uses his arcane training to witness history where it happens, as it happens – for him, magic is a tool to gain access to the battlefields, backroom dealings, and hidden ceremonies that most have to read about after the fact. As a student of history, Lantry has a certain adoration for Kyros, for no one has the power to define the unfolding march of events quite like the Overlord – nobody in recorded history even comes close.
- Focus: Crowd control/DPS
Kills-in-Shadow is a monster. She’s frightening and hairy. She stinks of wet animal and has an insatiable bloodlust for violence and slaughter. She’s also a clever hunter, a brutish, skilled fighter, and is tenaciously loyal (unless, of course, she has sensed a weakness) to whomever she chooses to follow, whether that be her ruthless sister, Creeping-Death, who was the last leader of their savage tribe, or a human Fatebinder stronger than even the toughest of Beastwomen.
As the last survivor of her tribe, she’s on a single-minded hunt for blood and vengeance, and will not be satisfied until each and every Disfavored has been wiped from Terratus. If most Beastwomen are hyenas, Kills-in-Shadow is a lone lioness–proud, regal, and wholly deadly. Drawn by a spectacular display of strength and prowess, she is now stalking the Fatebinder’s scent.
Eb[edit | edit source]
- Focus: Mage DPS/debuff
Eb is a member of an order of mages that study manipulation of water in all its forms. Though their magic makes them formidable in battle, the School of Tides devoted their efforts to the study of the arts and cornering trade along the coasts. While these efforts gave the school prestige and acceptance, they’ve also turned the school into a peaceful order, one unready for war and they were defeated with ease during Kyros conquest.
Having lost her husband, children, home, school, and realm to the war, Eb’s life is now little more than battle and living on the run. With the death of her three mentors, Eb is now the last of her kind.
Proud to have been born unbowed to Kyros but unburdened by the delusion that she has any chance of winning, Eb now wages her own war against the invaders, rallying to whatever band of Tiersmen is still willing to fight. Though she knows true victory is impossible, that won’t stop her from slaying as many of the foreign invaders as she can on her way out.
Sirin - Archon Of Song[edit | edit source]
- Focus: Buff/debuff support
Sirin caused the death of more people before she was seven than most soldiers do in their entire careers. One of the few mages on Terratus who was born with magic, Sirin first displayed her abilities the first time she cried. Her parents quickly learned anyone who heard Sirin’s voice was compelled by the emotion behind it.
Eventually, tales of Sirin’s voice reached Kyros, who knew that if this child truly was as powerful as everyone said, she could be a power tool for conquest. Using the Voices of Nerat, Kyros kidnapped Sirin from her family and delivered her to the royal court for training.
Once she was deemed ready (and properly under control), she was given back to the Voices of Nerat to help the Scarlet Chorus in their recruiting efforts. From that point on, her voice was used to convince any and all to join the Scarlet Chorus and fight for Kyros. But Sirin knew that she – and her voice – were simply a means to an end and that the moment she stopped being useful, her life was forfeit, so she did her best to recruit as many bodies as she could for the Chorus while planning a means of escape if the opportunity ever presented itself.
Related achievements[edit | edit source]
|By Our Powers Combined||Successfully use a combo ability with each Companion in the game.|
|Inspiring Leader||Reach maximum Loyalty with a Companion.|
|Magnetic Personality||Recruit every Companion character in the game.|
|Tyrant||Reach maximum Fear with a Companion.|