This page lists all body armor in Tyranny, i.e. items worn on the torso.
List[ | ]
Common[ | ]
Name | Type | Armor | Deflection | Recovery penalty | Effect |
---|---|---|---|---|---|
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 1 | ||||
Light Armor | 2 3 vs. Slash/Fire 0 vs. Crush/Frost |
11 | 0.5 | ||
Light Armor | 2 | 11 | 0.5 | ||
Light Armor | 2 | 11 | 0.5 | ||
Light Armor | 2 3 vs. Slash/Fire 0 vs. Crush/Frost |
11 | 0.5 | ||
Light Armor | 2 3 vs. Slash/Fire 0 vs. Crush/Frost |
11 | 0.5 | ||
Light Armor | 2 3 vs. Slash/Fire 0 vs. Crush/Frost |
11 | 0.5 | ||
Light Armor | 2 0 vs. Crush/Fire 3 vs. Pierce/Frost |
11 | 0.5 | ||
Light Armor | 2 0 vs. Crush/Fire 3 vs. Pierce/Frost |
11 | 0.5 | ||
Light Armor | 2 0 vs. Crush/Fire 3 vs. Pierce/Frost |
11 | 0.5 | ||
Light Armor | 2 3 vs. Slash/Crush 0 vs. Pierce/Fire |
11 | 0.5 | ||
Light Armor | 2 (soldier) 1 (scout) 0 (mage) |
8% (soldier) 5% (scout) 1% (mage) |
0.4 | ||
Heavy Armor | 4 | 1 | |||
Heavy Armor | 4 | 1 | |||
Heavy Armor | 4 | 1 | |||
Heavy Armor | 4 6 vs. Slash/Fire 0 vs. Pierce/Frost |
1 | |||
Heavy Armor | 4 6 vs. Slash/Crush 2 vs. Pierce/Fire |
1 | |||
Heavy Armor | 4 6 vs. Slash/Shock 2 vs. Crush/Corrode |
1 | |||
Heavy Armor | 4 0 vs. Slash/Shock 6 vs. Crush/Corrode |
1 | |||
Heavy Armor | 4 6 vs. Slash/Shock 2 vs. Arcane/Corrode |
1 | |||
Heavy Armor | 6 | 1.5 | |||
Heavy Armor | 6 | 1.5 | |||
Heavy Armor | 6 | 1.5 | |||
Heavy Armor | 6 0 vs. Crush/Fire 9 vs. Pierce/Frost |
1.5 | |||
Heavy Armor | 6 0 vs. Crush/Fire 9 vs. Pierce/Frost |
1.5 | |||
Heavy Armor | 6 0 vs. Crush/Fire 9 vs. Pierce/Frost |
1.5 | |||
Heavy Armor | 6 0 vs. Crush/Fire 9 vs. Pierce/Frost |
1.5 |
Unique armors[ | ]
Heavy[ | ]
Name | Armor | Deflection | Recovery penalty | Effect |
---|---|---|---|---|
6 | 1 | Thorns: When critically hit, deal 1-10 Pierce damage in a 6m radius | ||
6 | 0.5 | |||
7 | 0.7 | Unbroken Legacy: +2 Resolve and +10 Accuracy if wounded | ||
4 | 1 | Impenetrable: +15 Parry if health <50% | ||
9 | 1.1 | Martyr: When defeated, heal allies in 6m radius for 37% Health | ||
8 | 1.5 | Veteran: Increases experience earned in all skills. | ||
6 0 vs. Crush/Frost 9 vs. Fire/Arcane |
1.5 | Immolate: On weapon critical hit, deal 12-22 Fire damage to target. Save vs. Dodge. | ||
(Tales from the Tiers) |
6 8 vs. Fire/Corrode |
1.5 | Fortified: +2 Armor (Fire and Corrode) |
Light[ | ]
Name | Armor | Deflection | Recovery penalty | Effect |
---|---|---|---|---|
4 | Omnipotent: +10 to Magic skills. | |||
10 vs. Shock | 3 | Grounding: +10 Armor vs. Shock | ||
1 | Sorcery: +3 to all Magic skills | |||
3 0 vs. Crush/Fire 5.25 vs. Pierce/Frost |
12 | 0.5 | Lightweight: -10% Recovery time | |
4 | 13 | 0.5 | Undying: +2 Armor while wounded | |
2 | 11 | 0.5 | Annihilation: +15% to critical hit damage | |
(Tales from the Tiers) |
2 | 11 | 0.5 | Beastman's Thick Hide: +1 Armor Ferocity: +1 Might, +10% max health |
(Bastard's Wound) |
0 | 3 | 0 | Scandalous: +20% Affliction duration Unarmored: Immunity to Sundered |
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