Iron Marshal said her scouts spotted a possible climbing spot in an eastern section of the wall. Climb it and get to the courtyard. Kill the Vendrien Guard in the courtyard to clear the way for the Earthshakers to destroy the wall; The Sages maintain a protective wall over the perimeter, preventing the Earthshakers from creating a breach.
The Earthshakers are getting into position to unleash their arcane powers against the perimeter wall. Ensure that they can cast their spells uninterrupted by slaying any Vendrien Guard who interfere on the battlements the battlements can be cleared by simply scaling them (Athletics 32 suffices).
Clear out the enemy troops in the courtyard, particularly the Sages. The Disfavored will break through the wall and enter once that is accomplished. Make sure to leverage Iron Marshal Erenyos' free resting (you should still have plenty of time left.
Once the Chorus breaches the gates, you will have their units to content with, led by Fifth Eye. Iron Marshal Erenyos will stay behind, allowing you to push through to the Keep.
Enter the Hall and speak to Tarkis Arri. You have several choices beyond attacking outright, including talking first. Exploring the causes behind the rebellion brings you back to the main dialogue tree. Asking about last words will cause them to attack, but you will learn that Voices of Nerat aided the Vendrien Guard.
With Athletics 43, you can intimidate the defenders, causing the archer to flee.
With Lore 43, you can bluff about fighting under a Spire, causing one of the enemy spellcasters to flee.
With Subterfuge 43, you can bluff about the combined forces of the Chorus and Disfavored pushing up behind you, resulting in a Weakened affliction being applied to all combatants.
Once you are done with the fighting, Iron Marshal Erenyos or Fifth Eye will arrive. Sure took their sweet time, no?
You can invoke Betray Alliance right there, starting the anarchist path (no alliances). Kill the commander. → or →
However, if you plan to play along, state that you're honored to have participated in the victory → or → - or chew her out for taking time to arrive.→ or →
Lay claim to Ascension Hall.
You are teleported to the top along with the Iron Marshal or Fith Eye and the defeated Eb and Tarkis Arri. Your first act as the proud owner of a Spire is to decide how to proceed.
Send word to Ashe that you succeeded.→
Send word to Voices of Nerat that you succeeded →
Claim the Spire as part of Tunon's Court.→
Request that all combatants cease fighting.
Regardless of choice, there's the case of delivering a message... You can use Arri as messenger and send her over the edge. Unless you want to bother Iron Marshal Erenyos or Fith Eye with being a message girl/boy.
You can have Lantry take a dictation, giving a powerful boost to his fear.
Booting Arri is seen as an unnecessarily cruel act, giving you Fear w/ Eb, →and →.
This page was last edited on 27 March 2021, at 10:11.
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