Afflictions are explicitly bundled sets of status effects that can be applied to, suspended, or fully removed from a character. While some afflictions have explicit overriding or exclusivity rules, most afflictions can co-exist with other afflictions.
When a spell is cast on a target, it and its subordinate effects and afflictions are all bundled together in a procedurally-bundled container created by the spell. If these procedurally-bundled containers are applied while an identical version is in effect, the new version replaces the old.
No matter how many effects are on the target, generally only the best bonuses and the worst penalties are applied. Some enemies can be immune to one or more afflictions. If so, these afflictions cannot be applied to those enemies.
List of afflictions[]
Affliction | Effect |
---|---|
Asleep | Parry and Dodge reduced by 50. Removed when damaged. |
Bleeding | Causes Raw damage over time. |
Blinded | Accuracy reduced by 30. |
Burning | Causes Burn damage over time. |
Confused | Confused targets wander aimlessly. |
Dazed | Recovery increased by 50%. |
Degenerating | Causes Corrode damage over time. |
Disarmed | Forced to use unarmed combat and prevents weapon switching. |
Drowning | Causes Raw damage over time and prevents spellcasting. |
Enraged | Recovery is reduced by 25%. Health increased by 15%. Will reduced by 15%. |
Fatigued | Recovery increased by 25%. Quickness reduced by 5. |
Frightened | Will reduced by 30%. |
Frozen | Movement speed reduced by 3. Animation speed reduced by 70%. Crush Armor reduced by 5. |
Hobbled | Movement speed reduced by 3. |
Magefire | Causes Burn damage over time. |
Marked | Attackers receive a 20 Accuracy bonus. |
Paralyzed | Parry and Dodge reduced by 30. Animation stopped. |
Petrified | Parry and Dodge reduced by 50. Animation stopped. |
Poisoned | Causes Corrode damage over time. |
Prone | Parry and Dodge reduced by 10. Knocked down. |
Rooted | Rooted targets cannot move but can still attack and defend themselves. |
Silenced | Silenced targets cannot cast spells. |
Soaked | Soaked targets take +50% Shock Damage. |
Spell Breached | Fire, Frost, Shock and Arcane Armor reduced by 5. |
Stunned | Parry and Dodge reduced by 30. Stunned targets cannot move or attack. |
Sundered | Crush, Pierce and Slash Armor reduced by 5. |
Suspended | Suspended targets cannot move or attack and can only be targeted by ranged attacks. |
Taunted | Taunted targets are forced to attack the taunter. |
Terrified | Will reduced by 30%. Terrified targets will flee in random directions. |
Weakened | Might reduced by 5. |
Wounded | Maximum health lowered by 10% per Wound. |