Inventory

Every character has 6 wearable equipment slots: Head, Chest, Gloves, Feet, and two Accessory slots. Each item equipped in one of these slots benefits the character in several ways, including Armor, Deflection, and bonuses to certain skills.

Classification
Equippable items fit into different broad categories: Cloth, Leather, Bronze, and Iron. Each of these provide different benefits. Some Talents require a character to have a certain type of item equipped before they will activate, such as requiring that a character wear only Light armor (Cloth or Leather).

In addition, characters have several Quick Item slots for consumables. These slots represent the food, potions, and other substances the character has at the top of their pack. These are the consumable items a character can use during combat. The Bandolier talent upgrades the number of Quick Item slots every character has access to.

Accessories
Every character has two slots dedicated to wearing Accessory items. These items are not visible on the character, but provide bonuses while equipped. Many Accessories are magical items that increase a character's Attributes, skills, or defenses.

Quality
Items in Tyranny have one of five Quality ratings: Common, Fine, Superior, Exquisite, and Masterwork. As an item's quality rating improves, so do its effects. Weapons deal more damage, Armor becomes more protective, etc. Item quality can be improved with the Forge upgrade.

Items of Common, Fine, and Superior Quality can be found on the bodies of enemies or in stores throughout Tyranny. Some locked chests will contain the occasional Exquisite item. The only way to obtain a Masterwork item is to improve it yourself.

Weapon sets
Every character has up to four Weapon Sets they can swap between during combat. All characters start with two Weapon Sets available. The Abundant Arms Talent allows all party members to access additional Weapon Sets. Each Weapon Set requires a Primary Weapon. If that Primary Weapon is Two Handed (e.g. large swords or maces, a magic staff, or a bow), then no additional items can be added to the Weapon Set. If the Primary Weapon is One Handed (e.g. small swords, daggers, or thrown javelins) then a Secondary Item can be added to the Weapon Set (e.g. a shield or a second One Handed weapon).

Shields are Off-hand weapons, meaning they can only be equipped in the Secondary slot within a Weapon Set. Characters can swap between Weapon Sets during combat, but will incur a Recovery Penalty for doing so.