Final Judgment

 is a quest in Tyranny.

Synopsis
Stand before Tunon in his court in the Bastard City and explain your actions in the Tiers.

Walkthrough

 * You will receive a missive from Bleden Mark. With Favor 3 or more, you can instead arrange a meeting at Ashweald. On non-Anarchist paths, the Archon of Shadows will confront you there and attack. Killing him incurs major wrath from Tunon and skips the Archon trial.

Archon trial

 * Head to Tunon's court and approach the central platform. Tunon will address you and short of instantly attacking him, talk. He will provide background to the case and then ask you, flatly, to declare who you believe to be guilty of sowing the most chaos in the tiers: Nerat or Ashe. Note that the more evidence you've gathered during A Trial of Archons, the better your chances of success. Fatebinder Rhogalus will remind you of the class of crimes that Archons are judged on: Sedition, incompetence, war crimes, and hoarding of forbidden knowledge. Note that this part is skipped if you killed either Archon.
 * Convicting either Archon requires exhausting all of your evidence from A Trial of Archons and needs to prove at least one major crime in each category.
 * If successful in your argument, Tunon will summon Bleden Mark and ask the headsman to bring the Archon to the Court (thus saving you the trouble) or you can ask for the privilege yourself. This gains favor with Bleden Mark, but a major gain in Wrath with Tunon (don't do it if you're on the cusp of Wrath 4).
 * You will also get to decide the fate of the convicted party's representative (Albetronas or Blood Mulch), choosing between death and pressing into Court service. Tunon respects your decision either way.
 * The quest will not continue until you deliver the Writ of execution and the Archon is dead.
 * If you killed either Archon before standing before Tunon, he will comment on the fact that you took the role of passing sentence into your own hands. He isn't much pleased with this, but it does not contribute to any negative or positive Favor or Wrath. Also, the killed party's representative will profess their strong dislike towards the Fatebinder.

Your trial

 * The second part of the trial concerns you, Fatebinder. You will be asked to present a compelling case in your defense, as you are accused of transgressing the Overlord's authority, breaking Imperial lives, bringing mayhem to an orderly conquest, and handling matters beyond your station.
 * First, Tunon will call your companions to testify to your character. Only companions in your party count, so bring those with the highest favor (at least 3). All three must testify on your behalf. Thus, do NOT bring Barik along if you intend to convict Ashe, as Barik will not be able to speak up for you.
 * After the companions' testimonies, the questioning phase begins proper. For every accusation, there is one reply which will not increase Tunon's Wrath. Figuring out the correct replies is a key component to winning the trial.
 * If on the Rebel/Anarchy path, Tunon will first accuse you of botching your job as a prosecutor as your going rogue had diminished your standing with the Court. With at least Favor 3, Tunon will accept your argument that siding with either Archon would compromise your objectivity.
 * Later, he will accuse you of ignoring the Archons' directives. Answer with "I recognized a better way to unify the Tiers".
 * (Conquest) If you delayed the Edict of Fire, Tunon will question you on this. Use the Voices as an excuse; Tunon will accept this reasoning.
 * Eventually, Tunon will call on your trespass in the Oldwalls. Claiming that you entered it seeking only to punish the transgressors within puts Tunon in a bind and he assumes your innocence in the matter (after all, it's an impossible situation).
 * If you hold the Silent Archive, you can be accused of violating the provision about Forbidden Knowledge. You can fire back that you are a trusted servant of the Court and thus the only one capable of handling it. The same will be true for the Magebane Helm, but you can promise to return it.
 * In Stalwart, if you resolved the Edict of Storms by exploiting a legal loophole, Tunon will be particularly furious. Attacking Kyros increases Tunon's Wrath, while mentioning her intention for it to end is the most neutral option.
 * (Chorus Path) Defend your sending of Zdenya to the Voices by arguing that maintaining the Archon's confidence is more important.
 * Finally, Tunon will ask you directly: Did you join the Conquest to sow discord from within? Don't implicate yourself and state that you suspected the corruption from the start.
 * In your closing statement, you can challenge Kyros' Peace as a lie and with Tunon's Favor of at least 3, Tunon might agree. The neutral option is to accuse the Archons of traveling south with their own agenda. You may also proclaim that you join the Conquest for the glory of Kyros. To flip the Archon of Justice, you need Favor 4 and then Tunon will pronounce you innocent, giving him pause. Then, he will request to become your vassal.
 * If you fail to make a compelling case (too many replies increasing Tunon's Wrath) or Tunon's Wrath score exceeds 4, Tunon will immediately sentence you to death. You will have to kill him; Bleden Mark will strike first if you're on non-Anarchist paths or do not have enough favor in the Anarchist path. If you are on Anarchist path with enough favor (and The Final Hunt completed, if its not, he will simply attack you) he will attempt to slay Tunon but fail, leaving you to do the job.
 * Mark appears at the end even if you are pronounced innocent (on non-Anarchist paths). If you have low Favor with him, he will attack on order from Kyros himself. If you have high Favor with him on the Anarchist path, he appears just before Tunon announces his judgement and gives a speech to Tunon. Tunon will then proclaim you innocent.
 * Join Tunon by his throne once you are done.