Character creation



Character creation is the initial setup of your Fatebinder, also responsible for generating the world they will inhabit.

Appearance
"In the Northern Empire, where you were born men enjoy equal protections under the laws of the Overlord Kyros. In the southern lands of the Tiers, only men may own or captain ships, but real estate is restricted to women - men may lease, but durable ownership of the land in the Tiers always passes to eldest daughters or sister. While these customes give the oceans to the men, the lands are trusted to the women.

Most sons enter their father's profession by their mid-teens. Those without a profession or family lands to work can find purpose by pledging service to one of the Overlord's mighty Archons. Criminals, derelicts, and others are often conscripted into the armies of the Archon - if a child cannot forge his own skein, he will certainly find one in battle.

Similarly, daughters who do not hold a viable trade or lands of their own are often drafted into the armies of the Archons, where it is assumed they will rise to glory or vanish in obscurity in accordance to their worth."

The first step is creating the Fatebinder's basic appearance: Gender (male or female), body type, and skin tone.

The second includes customizing the player avatar, including type and color of hair, tattoos, voice type, and selecting a portrait.

History
"Today you are a Fatebinder - agent of the Archon of Justice. You are by no means free, but as a warrior-scholar deputized with discretionary powers to interpret and execute the laws of the Overlord Kyros, you are freer than most.

One does not apply to be a Fatebinder, one is called by Tunon, the Archon of Justice, and to decline is death. Millions of men and women live in the dozens of realms ruled by the Overlord - how did you stand out from amongst this teeming mass of desperation and insignificance and gain the Archon's notice?"

This stage lays out the basics of your character, determining which skills you receive.

Primary and secondary expertise

 * Which weapons did you focus on during training? Note that selecting the same skill twice gives you a new weapon and doubles the amount of skill points in the affected skills, increasing proficiency.

Banner, Color, Name
These purely cosmetic stages allow you to select your character's color scheme (for gear and clothes) as well as their personal banner. Finally, you get to name the Fatebinder (Nameless Ones need not apply).

Attributes
At this stage you can distribute points among your attributes. Each starts at the average value of 10 and you have an additional 8 points to use. Attributes can be reduced down to a minimal value (8), increasing the number of points available.

The game will automatically suggest attributes based on your Fatebinder's weapon expertise choices.

Skills
After attributes, you set your character's skills. They are determined by the character's background, attributes, and weapon expertise.

You receive an additional 20 points to distribute among the twelve available skills. The game will automatically suggest the most important skills.

Conquest
Whereas previous stages defined the character you play, this stage defines the world you will play in. There are two options: Conquest and Quick Start, with the former giving you control over the Fatebinder's conduct during the conquest of the tiers, while the latter allows you to choose from one of Obsidian's pre-made Fatebinder templates.