Belief

Belief is the driving force of magic in the world of Tyranny, particularly that of the most powerful kind. Archons are the result of widespread belief in their power and ability. In essence, they are great by nurture, rather than nature.

As the Young Fatebinder gains prestige, the public's belief in their abilities increase. In-game, this translates to the Fatebinder's ability to cast Edicts of their own.

Belief is increased by:
 * collecting artifacts;
 * activating Spires;
 * lifting Edicts;
 * dealing with Archons