Quests

This page lists all Tyranny quests.

Storyline quests

 * Completing these quests is essential to finish the storyline

Act I

 * Following the Conquest, the Tiers are still a seething hive of sedition, treason, and non-pacified enemies of the state. As the Vendrien Guard insurgency begins, the Scarlet Chorus and Disfavored descend upon the former Kingdom of Apex. The campaign is bogged down by mutual accusations and bickering of two petulant Archons. As Kyros is not amused, you are dispatched to deliver the Edict of Execution. Either the insurgency is destroyed and Ascension Hall reclaimed, or Kyros destroys all within the Well.

Act II

 * As the Edict of Execution is broken and you are chosen by the Mountain Spire as its new Master, war between the Archons breaks out. As the Chorus and Disfavored leap to each other's throats, Tunon orders an investigation into the Archons and their activities, believing that not all is well in The Tiers. You lead the investigation, just as the Spires call out to you.


 * 1 The confusing diagram above results from the open-ended nature of the Rebel alliance creation. You have three "slots" to fill in before Standing Tall triggers and Act II ends, and the options are as follows:

Act III

 * The siege of Vendrien's Well and your Spire is over, broken by casting an Edict through the mysterious device. Against a backdrop of a civil war drawing to a close, it becomes clear that you are an Exarch, a claimant. Kyros recognizes your claim and proclaims you the newest Archon, with one caveat... There can be only one Archon left standing in The Tiers.

Side quests
These are non-mandatory quests.

Vendrien's Well
The Way of the Horde
 * Act I (Quests must be completed before the assault on Vendrien's Well Citadel)

Forge-Bound Iron

Earthshaker Reinforcements
 * Act II (Rebel storyline)

Uncommon Ground

Lethian's Crossing
A Widow's Revenge
 * All Crossing side quests appear only after Raetommon's attack on the Crossing; these quests are available regardless of storyline

The Missing Shipment

Leave No One Behind

A Person of Interest Blind Ambition
 * These quests are storyline-specific

Remnants

Secret Contracts

Blade Grave
The Stones of Elucidation
 * These quests are available regardless of storyline

Fickle Winds
 * These quests are storyline-specific

Breaking the Enemy

Cleaning Out the Junkyard

Isolated Scavengers

Broken Spear

Burning Library
Snuffing Them Out
 * All quests are storyline-specific

The Ties That Bind

Language of the Ancients

An Eye for an Eye

Stone Sea
Search and Rescue
 * These quests are available regardless of storyline

Treasure Hunter

In Chains/Return to the Wild

The Conquest of Howling Rock
 * These quests are storyline-specific

Divide and Conquer

The Culling Dance

Chorus Disposal

Leave No One

Opportune Offensive

Trail of Blood

Foes, Befriended

Conscripting the Beasts

Bastard's Wound

 * Bastard's Wound adds several quests in a new location by the same name.
 * Hidden Truths
 * The Ones Who Got Away
 * If the Wound is not massacred, the quests continue.
 * Tide Together & Knapping on the Job
 * Blood of the Beast or Bones of the Beast or History of the Oldwalls: Part I and History of the Oldwalls: Part II
 * Fatebinder's Judgement

Note that the first companion quests must be completed in Act II.
 * Side quests in Bastard's Wound (unlocks after either Tide Together or Knapping on the Job is completed; must be completed before Fatebinder's Judgement triggers)
 * Gambler's Ruin
 * Midnight Wanderer
 * Water Intoxication
 * Companion quests added in the DLC
 * Verse: The Fire Inside → The Third Degree
 * Barik: The Weight of Aegis → Never Free
 * Lantry: Truth and Reconciliation → Annal Sects

Raw list

 * This is a raw list of quests that needs to be separated into the above categories.